fix: don't freeze when invoked while unity is recompiling (closes #342)
Revert "fix: don't display invalid windows (may fix #292 #200)"
This reverts commit 1bca012f
This commit is contained in:
1 parent
bc26fa066a
commit
41cb701979
2 files changed
-7
No files matched your search
@@ -95,12 +95,6 @@ class Windows {
|
||||
}
|
||||
}
|
||||
|
||||
// some window can get invalid *after* we add them to our list, but without us getting notified about it
|
||||
// workaround: we remove the invalid windows right before showing the UI
|
||||
static func removeWindowsWhichBecameInvalid() {
|
||||
Windows.list.removeAll(where: { !$0.axUiElement.isActualWindow($0.application.runningApplication.bundleIdentifier) })
|
||||
}
|
||||
|
||||
static func refreshIfWindowShouldBeShownToTheUser(_ window: Window, _ screen: NSScreen) {
|
||||
window.shouldShowTheUser = !(!Preferences.showMinimizedWindows && window.isMinimized) &&
|
||||
!(!Preferences.showHiddenWindows && window.isHidden) &&
|
||||
|
||||
@@ -194,7 +194,6 @@ class App: NSApplication, NSApplicationDelegate {
|
||||
// TODO: find a way to update space index when windows are moved to another space, instead of on every trigger
|
||||
Windows.updateSpaces()
|
||||
let screen = Screen.preferred()
|
||||
Windows.removeWindowsWhichBecameInvalid()
|
||||
Windows.refreshWhichWindowsToShowTheUser(screen)
|
||||
if (!Windows.list.contains { $0.shouldShowTheUser }) { hideUi(); return }
|
||||
Windows.updateFocusedWindowIndex(0)
|
||||
|
||||
Reference in new issue
Block a user