fix: ui would take time to display sometimes (see #563)
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@@ -81,10 +81,10 @@ class Applications {
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static func refreshBadges_(_ items: [(URL?, String?)], _ currentIndex: Int = 0) {
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Windows.list.enumerated().forEach { (i, window) in
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if !App.app.appIsBeingUsed { return }
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let view = ThumbnailsView.recycledViews[i]
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if let app = (Applications.list.first { window.application.pid == $0.pid }) {
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if App.app.appIsBeingUsed,
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app.runningApplication.activationPolicy == .regular,
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if app.runningApplication.activationPolicy == .regular,
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let bundleId = app.runningApplication.bundleIdentifier,
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let url = NSWorkspace.shared.urlForApplication(withBundleIdentifier: bundleId),
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let matchingItem = (items.first { $0.0 == url }),
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@@ -30,7 +30,7 @@ class BackgroundWork {
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extension DispatchQueue {
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static func globalConcurrent(_ label: String, _ qos: DispatchQoS) -> DispatchQueue {
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return DispatchQueue(label: label, target: .global(qos: qos.qosClass))
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return DispatchQueue(label: label, attributes: .concurrent, target: .global(qos: qos.qosClass))
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}
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func asyncWithCap(_ deadline: DispatchTime? = nil, _ fn: @escaping () -> Void) {
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@@ -259,8 +259,6 @@ class App: AppCenterApplication, NSApplicationDelegate {
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guard appIsBeingUsed else { return }
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Windows.refreshFirstFewThumbnailsSync()
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guard appIsBeingUsed else { return }
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Applications.refreshBadges()
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guard appIsBeingUsed else { return }
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thumbnailsPanel.makeKeyAndOrderFront(nil) // workaround: without this, switching between 2 monitors make thumbnailPanel invisible
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guard appIsBeingUsed else { return }
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refreshOpenUi()
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