fix: app crashes when invoked when there is 0 window (closes #95)
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@@ -22,7 +22,6 @@ class TrackedWindows {
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Spaces.currentSpaceIndex = spaces.first { $0.0 == Spaces.currentSpaceId }!.1
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filterAndAddToList(mapWindowsWithRankAndSpace(spaces))
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sortList()
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TrackedWindows.focusedWindowIndex = TrackedWindows.moveFocusedWindowIndex(step)
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}
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private static func mapWindowsWithRankAndSpace(_ spaces: [(CGSSpaceID, SpaceIndex)]) -> [CGWindowID: (CGSSpaceID, SpaceIndex, WindowRank)] {
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@@ -77,8 +77,11 @@ class Application: NSApplication, NSApplicationDelegate, NSWindowDelegate {
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isFirstSummon = false
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TrackedWindows.refreshList(step)
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if TrackedWindows.list.count == 0 {
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appIsBeingUsed = false
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isFirstSummon = true
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return
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}
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TrackedWindows.focusedWindowIndex = TrackedWindows.moveFocusedWindowIndex(step)
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let currentScreen = Screen.preferred() // fix screen between steps since it could change (e.g. mouse moved to another screen)
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if uiWorkShouldBeDone { self.thumbnailsPanel!.computeThumbnails(currentScreen); debugPrint("computeThumbnails") }
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if uiWorkShouldBeDone { self.thumbnailsPanel!.highlightCellAt(step); debugPrint("highlightCellAt") }
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