HUD: audioLevel producer works but consumer is no-op break; 30Hz wire frames wasted #44
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opened 2026-05-12 19:08:23 +00:00 by KofTwentyTwo
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area:agent
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v0.2 — Observable + stable (audit punch-list)
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Reference: KofTwentyTwo/Jarvis#44
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Summary
BusOutbound.audioLevelis produced live (Track B-7 / P1-1 wiredAudioLevelEmitterso listening-state ring pulses on real mic RMS), but the JS handler is a no-op:// Plan 03-03's ring shader uses a synthetic sine; Phase 6 binds this to the real mic RMS. Intentional no-op for P3.NoaudioLevel-driven uniform in any HUD shader. Swift wastes ~30 Hz IPC + decode + handler call for nothing rendered.Evidence
packages/Bus/Sources/Bus/OutboundBatcher.swift:82(producer)packages/Voice/Sources/Voice/Control/AudioLevelEmitter.swift(real RMS)App/AppDelegate.swift:1282-1292(production wiring)webview/packages/hud/src/bus/client.ts:135-138(consumer isbreak)webview/packages/hud/src/hud/*.tsx— noaudioLevelreferences; independently grep-verifiedRecommended fix
Two options:
a) Bind
audioLevelto auAudioRMSuniform onRingMeshso listening-state visibly reacts to voice input. Cheaper net-positive —audioLevelwas the whole point of the listening-state ring per the prior audit.b) Stop emitting from
AudioLevelEmitteruntil the consumer lands. Removes the wire-frame cost.(a) is the right choice if listening-state visualization is wanted; (b) is the right choice if it isn't.
Test
audioLevelevents; JS handler invokes uniform updateSource
.planning/audit-2026-05-12/bus-hud-audit.md(2026-05-12) — finding S2Cross-references