Files
james.maesandClaude Opus 4.7 79ecd0184a Tier 1 + Tier 2 polish: 3 parallel agents — overlays, snapshots, menus
Coordinated three agents working in parallel on non-overlapping files,
with a shared `ProcessedFrame.swift` contract locking the API surface
between detector and renderer. All build clean on first integrate.

## Detector (ObjectDetector.swift)
- `VNRecognizeTextRequest` runs alongside YOLO at ~5 Hz; recognized
  strings + boxes published via `currentTextDetections()`
- `VNDetectHumanBodyPoseRequest` produces a 14-segment skeleton (nose-
  neck-shoulders-arms, neck-root-hips-legs); confidence-gated at 0.3
- `VNDetectHumanHandPoseRequest` produces 5 finger chains + palm ring
  per hand, up to 2 hands; published as kind=.hand poses
- Body + hand published as `[PoseDetection]` via `currentPoses()`
- New `lastDetectMode: DetectMode { .yolo | .track }` so the footer can
  distinguish the two latency regimes
- YOLO warmup runs one dummy inference at startup on the detector
  queue — first user-visible detection no longer pays the ~200ms
  model-compile latency

## Renderer (Renderer.swift + Render/ColorHash.swift)
- Box labels include 10%-bucketed confidence: "CUP 80%", "MOBILE PHONE
  60%". Bucket keeps the label texture cache from exploding.
- Per-track stable color via UUID-byte → golden-ratio hash → HSV(h,
  0.8, 1.0). Face labels stay cyan (calmer when JARVIS pane has
  multiple labeled people in frame).
- Detection labels clamp to pane edges so boxes near the right margin
  don't overflow into the next pane.
- Footer now reads "DET 28.4ms (yolo)" or "DET 2.1ms (track)" — the
  flicker between the two values is informative, not a bug.
- LRU bound on `labelTextureCache` (128 entries, parallel access-order
  array, drop-head-on-insert when at capacity).
- OCR text rendered as magenta boxes with truncated text labels (32
  chars).
- Body pose drawn in mint, hand pose in amber; axis-aligned segment
  rects with a 0.003 minimum thickness so horizontal/vertical lines
  don't vanish at small viewport sizes. Joint dots at each unique
  point.
- New `snapshotPNG() -> Data?` public method. Render loop piggybacks
  one extra blit pass + waitUntilCompleted + CGImage encoding. <50ms
  in practice, 1-second semaphore timeout if rendering stalls.

## App / Window / Capture
- Camera menu with a dynamic Devices submenu (rebuilt via
  NSMenuDelegate.menuNeedsUpdate). Active device gets a checkmark,
  Refresh List forces re-enumeration.
- CameraCapture.switchToDevice(_:) stops the session, swaps the input,
  restarts. activeDeviceUniqueID exposed so the menu can match.
- Save Snapshot (⌘S) writes the 4-pane composite to
  ~/Desktop/VisionPOC-YYYY-MM-DD-HHMMSS.png
- Window-frame persistence for all three windows via UserDefaults
  keys VPOC.MainWindowFrame / VPOC.SettingsWindowFrame /
  VPOC.LogWindowFrame
- AVCaptureDevice.wasDisconnectedNotification → session stop + flag
  set; permissionDenied returns true so the existing
  "WAITING FOR CAMERA…" status path triggers without renderer changes

## Shared contract (new file)
- Sources/Process/ProcessedFrame.swift — TextDetection, PoseDetection,
  PoseDetection.Segment, PoseKind (.body | .hand), DetectMode
  (.yolo | .track). Sendable, value types, normalized [0..1] Vision
  coords throughout.

## Theme
- Palette gains textStroke (magenta), bodyPose (mint), handPose (amber)
  for the new overlays.

Note: Orbitron font and app icon (also Tier 2 items) deferred — no
clean source available for either without manual work.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-16 16:39:43 -05:00

48 lines
1.7 KiB
Swift

import Foundation
import CoreGraphics
/// Shared frame-annotation types produced by `ObjectDetector` and consumed by
/// `Renderer`. All coordinates use Vision's normalized [0..1] image space
/// (origin bottom-left), matching the existing `Detection.rect`. The renderer
/// converts to viewport NDC the same way it does for detections, so adding a
/// new overlay type is just an array of rects-or-points and a draw call.
/// Recognized text region — produced by `VNRecognizeTextRequest`.
struct TextDetection: Sendable {
var rect: CGRect // normalized, origin bottom-left
var text: String // the recognized string
var confidence: Float
}
enum PoseKind: Sendable {
case body
case hand
}
/// A pose detection — a set of normalized line segments (joint pairs) plus
/// the keypoint positions themselves. The renderer draws lines between the
/// segment endpoints and small dots at each unique point.
struct PoseDetection: Sendable {
/// Normalized line segments (each segment goes from start to end in
/// Vision's [0..1] image coords, origin bottom-left).
var segments: [Segment]
/// All unique joint points present in this pose, for dot rendering.
var points: [CGPoint]
/// Whether this pose is a body skeleton or a hand skeleton.
var kind: PoseKind
/// Overall confidence of the pose (max of constituent joint confidences).
var confidence: Float
struct Segment: Sendable {
var start: CGPoint
var end: CGPoint
}
}
/// Tells the renderer which detector mode produced the most recent
/// inference, so the footer can label `DET 28.4ms (yolo)` vs `DET 2.1ms (track)`.
enum DetectMode: String, Sendable {
case yolo = "yolo"
case track = "track"
}