The new menuItem(_:action:key:mods:target:) helper introduced in the menu reorg defaults `target = self` if no target is passed. AppKit disables a menu item whose target doesn't respond to its action, so Quit (action: NSApplication.terminate(_:), which lives on NSApp, not AppDelegate) ended up greyed out. Fix: pass `target: NSApp` for the Quit item so AppKit dispatches the action to NSApplication directly. Hide / Hide Others / Show All were already passing NSApp explicitly so they were fine. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
VisionPOC
A proof-of-concept real-time camera vision pipeline for macOS Apple Silicon. Captures live video and renders four synchronized views in a 2×2 grid: raw passthrough, a Jarvis HUD stylization (cyan tint, scanlines, hex grid, scanning beam), an edge map (MPS Sobel), and an object-detection overlay (Vision saliency + face / human / animal recognizers running on the Apple Neural Engine).
Sibling to MetalPOC (Jarvis HUD rendering spine) and VoicePOC (voice stack). This POC proves the camera + ANE + Metal pipeline so future Jarvis "sight" features can build on a known-good foundation.
Highlights
- Zero-copy capture —
AVCaptureSession→CVPixelBuffer→MTLTextureviaCVMetalTextureCache(no CPU roundtrip) - 601-class object detection — YOLOv8x trained on Open Images V7, exported to a Vision-friendly Core ML pipeline. Recognizes everyday vocabulary like coffee cup, mug, wine glass, mobile phone, laptop, computer monitor, sunglasses, plus body parts (human face / hand / eye) and a broad household / vehicle / animal vocabulary
- Object tracking —
VNTrackObjectRequestupdates each track's box on every frame between YOLO refreshes, so detections drift smoothly with motion instead of teleporting - Face recognition — enroll a face via the menu bar (⌘E), it shows up labeled by name in the JARVIS pane on subsequent frames. Powered by Vision's image FeaturePrint on padded face crops; templates persist to
~/Library/Application Support/VisionPOC/ - Apple Neural Engine — Vision requests configured with
MLComputeUnits.all; runs on the ANE wherever possible - Single render pass, four viewports — one
MTKView, one render pass, four fragment pipelines, one HUD overlay - MPS Sobel for edge detection — GPU-native, sub-millisecond at 1080p
- Jarvis stylization shader — fragment-only Metal shader matching MetalPOC's HUD palette and fonts
- Detector decoupled from render — runs at ~20 Hz on a serial background queue; never blocks the 60 fps render thread
- Centralized tunables in
Sources/Theme.swift— palette, layout, fonts, capture preset, detector cadence, performance profile
Requirements
- macOS 26 Tahoe (Apple Silicon)
- Xcode 16+ with Metal toolchain
- xcodegen (
brew install xcodegen) - A built-in or attached camera
Build & Run
Prerequisite: Git LFS is required because the bundled YOLOv8x model (~131 MB, Open Images V7, 601 classes) is tracked via LFS. Install once on your machine: brew install git-lfs && git lfs install.
git clone https://github.com/KofTwentyTwo/VisionPOC.git
cd VisionPOC
git lfs pull # materialize the bundled model
xcodegen generate
xcodebuild -project VisionPOC.xcodeproj -scheme VisionPOC -configuration Debug build
open build/Debug/VisionPOC.app
If LFS isn't installed, scripts/fetch-model.sh regenerates the model from Ultralytics' weights via coremltools (requires python 3.12 or 3.13 and a few minutes — installs into a /tmp venv).
On first launch, macOS will prompt for camera access. Grant it and the four-pane grid will activate.
Architecture
See docs/superpowers/specs/2026-05-15-visionpoc-design.md for the full design.
AVCaptureSession (1080p30 BGRA)
│
▼ CVMetalTextureCache (zero-copy)
source MTLTexture
│
├── live ───► passthrough fragment
├── jarvis ──► stylization fragment (cyan, scanlines, hex, beam)
├── edges ───► MPS Sobel + threshold
└── detect ─► Vision (saliency + faces + humans + animals) on ANE
│
▼
bounding-box overlay on live texture
│
▼ single render pass, 4 viewports + HUD chrome
MTKView in resizable NSWindow
Project Structure
Sources/
├── App/ NSApplication, window, menu bar
├── Capture/ CameraCapture (AVFoundation + CVMetalTextureCache)
├── Process/ ObjectDetector (Vision), EdgePass (MPS), JarvisStylePass (Metal)
├── Render/ Renderer, Pipelines, FrameContext
├── Shaders/ .metal files — Common, Live, Jarvis, Edges, Boxes
├── Text/ TextRasterizer (CoreText → MTLTexture)
├── Resources/Fonts/ Bundled Share Tech Mono + Orbitron
└── Theme.swift All tunable parameters
project.yml xcodegen project definition
The Xcode project is regenerated from project.yml, so VisionPOC.xcodeproj/ is gitignored.
Smoke Test
- macOS shows camera permission prompt → grant.
- Window opens with a 2×2 grid.
- LIVE pane shows raw feed.
- JARVIS pane shows the same feed with cyan tint, scanlines, hex-grid overlay, and a scanning beam.
- EDGES pane shows white-on-black edges that respond to motion.
- DETECT pane shows the live feed with cyan bounding boxes around objects, faces, humans, and animals in view.
- Footer FPS counter stays ≥ 55.
Tech Stack
Swift 6 · AppKit · Metal · MetalKit · MetalPerformanceShaders · AVFoundation · CoreVideo · Vision · CoreML · CoreText · xcodegen
License
MIT © James Maes
Acknowledgments
- Fonts bundled under the SIL Open Font License:
- Share Tech Mono by Carrois Apostrophe
- Orbitron by Matt McInerney
- Stylization inspired by the Jarvis / Iron Man cinematic HUD aesthetic.
- Shares the rendering pattern established in MetalPOC.